
Bo Kantrel
GETCO Black Thorne Alliance
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Posted - 2013.02.02 18:49:00 -
[1] - Quote
Your thoughts on these ideas: From this link from Sept 2008
The Shantytown Initiative Allowing individual players to buy, anchor and maintain their own housing module would enrich the EVE universe and serve as an easy bottom rung on the Starbase-ownership ladder. This could of course open up a whole can of worms, so weGÇÖre proceeding with caution here.
Viceroyalty Viceroyalties are systems in low security Empire space which are administered by a player Viceroy, on behalf of their corporation or alliance. TheyGÇÖll allow you to both turn a better profit and defend your chosen system from pirates, and act as both a way to populate low-sec space and an easier first step on the road to 0.0.
Exhaust Ports The ability to target individual sub-systems of a ship in EVE is an old and oft-repeated player request, giving combat pilots more tactical options, such as disabling certain native ship abilities before closing in for the kill (or the ransom). However, combat is currently far too short for this kind of tactical decision-making GÇô and of course there are still some thorny questions, such as which sub-systems are targetable (warp drive, shield recharge, cap recharge?) and when are they vulnerable? (After shield is down? Then what happens to armor tanks? After armor is down? Are we then talking about structure tanks too?).
Market The thing where you can exchange shares for money but without using the "S" word New tools and features for share-based transactions of various kinds. Dr Eyjo is on hand to make sure that nothing crazy happens.
The Five Year Mission Science vessels - giving people who just want to wear labcoats all day a reason to get out and about some more
COSMOS 2.0 COSMOS is a CCP project which aims to paint additional variety onto the immense canvas of the 5000 solar-system universe. COSMOS Projects today pursue differing visions depending on their locations GÇô an Empire COSMOS area might be focused on Agent Missions, Complexes and Mini-Professions, while a 0.0 COSMOS area is perhaps focused on unique resources in new environments, Exploration, Complexes and some unique end result (such as Combat Boosters) from the specific local resources. COSMOS 2.0 turns this on its head, allowing the player community to build up infrastructure all over the universe. Utilizing new environments, empty Deadspace pockets and other cosmic resources, players will be able to build Complexes to exploit key resources. Our role in this is to expose the canvas to the playerbase and create a big palette of cosmic paints. It will no doubt be a long, hard road, but the destination will be worth the effort.
Hacking Reloaded A collection of improvements to hacking, possibly including specialized ships, more tools and more skills. Hacking is a base for previous and current tech levels, providing knowledge and skills to invent technology. WeGÇÖre also looking at new ways to use Hacking, such as unlocking gates or gathering information.
Trowel Mk.2 Improvements to Archaeology, maybe including specialized ships for advanced functionality. Ancient technology is a base for future tech levels, and archaeology will be involved in obtaining the necessary knowledge, skills and ingredients.
Operation Gold Rush Moving all static asteroid belts into the new Exploration-based resource-distribution system, which allows the server to create and distribute belts on the fly rather than relying on preset locations. This will also involve the asteroid belts moving into our GÇ£DeadspaceGÇ¥ authoring system, allowing more variety and more challenge to be added where necessary. No additional equipment will be needed to find low-end ores (such as the ubiquitous Veldspar), but more valuable ores may (where present) require more tools and more ingenuity to locate. This will add some much-needed variety to mining, allow us to do more interesting things for NPC-hunters, and just maybe put a whole bunch of dastardly macro-miners out of a job.
Kuiper Age Add transitory comets to the game, allowing players to harvest them for their resources. DonGÇÖt expect this to be a safe working environment though!
Universal Gravel Initiative New environment of asteroid belts spanning a whole solar-system.
Mini-EVE An EVE-themed mini-game that can be played inside EVE to pass the time, and will be tied into other areas of gameplay where appropriate.
The Interbus Similar to the interweb, but instead of serving up a constant stream of smut and drivel, allows you to have your shopping delivered to your door GÇô provided that your door is within the same constellation, that youGÇÖve paid the fee, tipped the delivery boy etc. Actually, nothing like the interweb at all, apart from the name.
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